Zukünftige Patches

Neuigkeiten, Patchnotes etc.
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BlackWolf
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Mi 3. Okt 2018, 10:20

Es gibt wieder Neuigkeiten von den Entwicklern (26.09.2018).

Patch 0.10.5 wird als Zwischenupdate eingeschoben. Der Flohmarkt (Flea Market) wird voraussichtlich mit einem Wipe einhergehen. Wir erwarten den Patch in ca. zwei bis drei Wochen, aber wir sind hier noch nicht ganz sicher. Wir halten euch auf dem Laufenden!

0.11 wird ein großes Contentupdate werden. Es wird neue Waffen wie das HK416 enthalten und wahrscheinlich auch die neue Location TerraGroup Labs. Es gibt noch keine ETA hierfür, aber auch hier halten wir euch auf dem Laufenden.

Ihr werdet überrascht sein, an was für Mosin Mods und Versionen wir gerade arbeiten. Ihr werdet sie mögen!
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Di 16. Okt 2018, 12:46

Escapers! Hotfix 10.2 is incoming!

We plan to releast it soon. You can see the list of changes below. This is not final, it can be changed.

Optimization:
- Partial optimization of game RAM usage
- Additional reduction of freezes on simultaneous spawn of multiple players

Fixed:
- Fixed physics bug that allowed players to push each other through the level geometry
- Fixed physics bug that allowed player to get into level geometry
- Fixed physics bug with airwalk
- Fixed bug with scope zeroing depending on the settings of the FoV
- Fixed the invisible players bug
- Fixed bug of players spawning too close to each other
- Fixed bug that prevented Scav players from having a designated exit
- Fixed errors that occurred when players with Mosin rifle were killed
- Now, if the weapon muzzle has entered object collision boundaries (e.g. of an oil drum), the bullets won’t pass through from inside the object
- An error that occurred if the player was killed while discarding a weapon
- The sight reticles now behave correctly on the weapon tilt
- Fixed bugs with door synchronization
- Fixed icons for MPX magazine and glass lenses
- Bug that made it impossible to select another quest at the end of the current one
- Removed flaring on the Eotech Vudu sight
- Fixed bug that displayed negative exit counter for the Scav players

Fixes to locations:
- Fixed the collisions of the staircase railing at the health resort
- Fixed bridge at the Customs, now dead bodies do not fall through it
- Adjusted culling (hiding objects outside FOV) at the Customs in the area of the customs terminal
- Closed collision hole at the Interchange
- Closed collision hole in the rocks at the Woods
- Adjusted Customs to eliminate the potential spots of bug-using Scav boss kills
- Fixed the invisible wall in the health resort at the Shoreline
- Adjusted the Interchange collision geometry

Changes:
- Now you do not immediately connect to global chat on login, it’s optional
- Now the lobby screen only displays players looking for a group. If you want to find a group, you will need to click "look for a group"
- The muzzle devices are now recognized when touching the walls and obstacles
- Adjustments of the Sniper Rifles skill leveling

#EscapeFromTarkov #hotfix
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BlackWolf
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Do 18. Okt 2018, 12:53

Escapers!

The hotfix 10.2 is available to download!

The updated list of changes:

0.10.2.2003 patch notes

Optimization:
- Partial optimization of game RAM usage

Fixed:
- Fixed physics bug that allowed players to push each other through the level geometry
- Fixed physics bug that allowed player to get into level geometry
- Fixed physics bug with airwalk
- Fixed bug with scope zeroing depending on the settings of the FoV
- Fixed the invisible players bug
- Fixed bug of players spawning too close to each other
- Fixed bug that prevented Scav players from having a designated exit
- Fixed errors that occurred when players with Mosin rifle were killed
- Now, if the weapon muzzle has entered object collision boundaries (e.g. of an oil drum), the bullets won’t pass through from inside the object
- An error that occurred if the player was killed while discarding a weapon
- The sight reticles now behave correctly on the weapon tilt
- Fixed bugs with door synchronization
- Fixed icons for MPX magazine and glass lenses
- Bug that made it impossible to select another quest at the end of the current one
- Removed flaring on the Eotech Vudu sight
- Fixed bug that displayed negative exit counter for the Scav players
- Fixed the high penetration ammo damage detection bug

Fixes to locations:
- Fixed the collisions of the staircase railing at the health resort
- Fixed bridge at the Customs, now dead bodies do not fall through it
- Adjusted culling (hiding objects outside FOV) at the Customs in the area of the customs terminal
- Closed collision hole at the Interchange
- Closed collision hole in the rocks at the Woods
- Adjusted Customs to eliminate the potential spots of bug-using Scav boss kills
- Fixed the invisible wall in the health resort at the Shoreline
- Adjusted the Interchange collision geometry

Changes:
- Now you do not immediately connect to global chat on login, it’s optional
- Now the lobby screen only displays players looking for a group. If you want to find a group, you will need to click "look for a group"
- The muzzle devices are now recognized when touching the walls and obstacles
- Adjustments of the Sniper Rifles skill leveling

Known issues:
- Some players can spawn without weapon in hands when viewed from 3rd person perspective, it can be solved by changing the weapon
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Mo 22. Okt 2018, 15:50

Escapers!

Einer der Benutzer von Escape From Tarkov Reddit, o4zloiroman, hat die Informationen, die Nikita Buyanov auf der russischen Forumsseite veröffentlicht hat, ins englische übersetzt und wir haben diese für euch ins deutsche übersetzt.

Nachfolgend finden Sie eine Liste seiner Antworten:

- Teleskoplader (Bipod) sind geplant, ebenso wie die freie Positionierung von Anbaugeräten auf ihren jeweiligen Planken;
-Die nächsten Karten sind TerraGroup Lab, Military Base, dann Village oder Lighthouse;
- Es ist möglich, dass sich die "Geschwindigkeit" ändert, mit der du deine Fähigkeiten verbessern kannst.
-Stash-Erweiterung mit .11 oder der nachfolgenden Versionen;
-Tarkovs Endspiel: Aus der Stadt fliehen, die persönliche Geschichte beenden;
- Verschiedene Charaktere haben ihre jeweiligen Verstecke
- Ragdoll Kollision wird verbessert werden
- Wir würden sehr gerne erweiterte Sniping-Tools sehen, aber es ist nicht in der Liste der Prioritäten ATM;
- Wir planen, ein Reputationssystem für Scav-Spieler zu haben;
- Auto-Sortierung für den Stash ist geplant (Ihr müsst also kein TETRIS_Master mehr sein dann) ;
- Wir werden unser Bestes geben, SVD mit .11 zu veröffentlichen;
- Gesichtsanpassung: das Gesicht selbst, Haarschnitt, Gesichtshaare (Bart) ;
- Wir sind mit jetzigen Ragdoll-Todesanimationen zufrieden (wahrscheinlich keine benutzerdefinierten Todesanimationen);
- Schulter-Ziel-Swapping kommt nicht so bald;
- PTS (Test-Server für Test-Builds) ist geplant;
- Nikita war nicht bewusst, dass Scavs beim Schießen keine Munition verbrauchen;
- Es wird etwas Ähnliches wie eine abgesenkte Waffenhaltung geben.
- Boss for Woods und die Kartenerweiterung ist geplant;
- Sie werden versuchen, Vulkan-Unterstützung zu implementieren;
- Das Clan-System wird "nicht-standard" sein;
- Neue Quests mit 10.5;
- Wir haben nicht direkt bemerkt, dass es Verzögerungen zwischen dem Drücken der Sprungtaste und dem eigentlichen Sprung selbst gibt;
21: 9 fix "bald";
- CIS-Spieler (Russische Community) sind 30-35% der Community des Spiels;
- Ausdauer wird direkt an dein Gewicht gebunden sein;
- Wir mochten den Vorschlag, eine andere Animation zu implementieren, wenn Sie auf dem Boden landen, während Sie "übergewichtig" sind;
- Nächste Waffen nach 416 und AR-15: RPK-16, SCAR-L / H, Vector;
- Zweibein, Fernglas und Entfernungsmesser sind geplant;
- Das Clan-System kommt nicht "bald";
- Wir diskutieren immer noch, wie man den aimpunch wieder richtig ins Spiel bringen kann.
- Factory Erweiterung wird geprüft;
- Die richtige Anwendung von holografischen Zielvorrichtungen (mit beiden Augen offen, damit sie "transparent" werden) ist schwierig, wird wahrscheinlich nicht kommen;
- Zivilist AR-15 wird von lvl1 stehend zur Verfügung stehen;
- Wir versuchen, physische Manifestation von Waffengürteln zu implementieren, aber es ist schwierig;
- Hydration / Energieniveaus beeinflussen Ausdauer;
- Die Wetterbedingungen werden sich auf die Leistung der Waffen auswirken.
- Rauchgranaten für Granatwerfer kommen;
- Wir haben keine Replays (Kill-Cam-Konzept) geplant
- Händler werden in Zukunft auf den Maps zu finden sein;
- Um eine Map freizuschalten, musst du "etwas" in der Zukunft tun;
- Die Schwierigkeit der Karten wird direkt mit der Beutequalität und Aggressivität der SCAVs verbunden sein;
- Das Spiel wird einen separaten Spielmodus haben, in dem ihr das Spiel von einem Ort aus betreten, aber um in euer Versteck zurückzukehren, müssen Sie einen anderen [zufällig angegebenen] Ort erreichen;
- OBT (Open Beta) wird lange laufen;
- Hunger wird nicht steigen, während dein Charakter im Versteck ist;
- Wenn du keine kraft hast, wird dich das nicht davon abhalten, Sachen zu produzieren, während du dich im Versteck versteckst.
- Wir werden darüber nachdenken, das man im Versteck (Schießstand) seine Werte verbessern kann;
- Bewusstlosigkeit ist immer noch geplant, aber es ist nicht in der Liste ihrer Prioritäten ATM;
- Zollerweiterung ist für .11 geplant;
- Wir können nicht zulassen, dass Spieler aufgrund technischer Beschränkungen auf hohe Strukturen gelangen;
- Geplant, um Glitch zu entfernen, der das Füllen der Tasche ineinander ermöglicht .11;
- Nikita hat noch keinen 100% "Plan" wie Karma arbeiten wird.
- NVGs und Thermaloptiken werden Batterien benötigen
- Die Waffen werden später viel schneller an Haltbarkeit verlieren, aber es wird immer noch einfacher sein, sie zu reparieren, als neue zu kaufen und zu verkaufen.
- Versteck Produktion: Munition, Medikamente, Reparaturen etc.
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BlackWolf
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Di 23. Okt 2018, 21:14

Escapers!

We are working on 10.5 patch and its not so long till we release it. Most of the key features are ready - we are testing them to ensure you will not have any major issues. But there will be issues (of course!).

So, what are the main points of upcoming update in my opinion:

- Medical and consumables animations. They will block the use of your weapon, you will be able to cancel the animation. Also they will block certain actions, like sprinting - it depends on consumable type. I think, we will make some kind of demonstration video before. Current health regain system will stay and after will be reworked, based on regeneration rate system.

- Flea market. Huge addition to the game, first step to fully dynamic game economy. There could be a lot of different cases with potential issues, so we all will be needed to test it out.

- AI reworks. We done a pretty big work about AI behavior (again). This time its clear that AI behave more real and interesting. Leg meta? No such thing, bro. Never was.

- Ergonomics rework. Now they will effect on your weapon (right now there is almost no effect at all). so there will be reason to mod your weapon ergonomics, cause it will influence on aimspeed, sway, aim line up and other stuff. Right now ergonomics buff is in percents, in 10.5 its will be in exact number you weapon ergonomics will gain (mod's ergonomic will influence much more). So overall weapon handling will depend on ergonomics, weapon mass, player condition, skills, mastering, magic.

- Ranking system. It will be on the website. There we will test different types of ranking and see how it will go.

- Mosin mods, which will be locked behind new Mechanic's quest line. Also MP7.

- Other important fixes, minor features and optimization which will be in the patchnotes for 0.10.5.

Maybe I missed something, but this is it. There will be full wipe, but maybe except weapon mastering levels.
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Do 1. Nov 2018, 22:32

Dear Escapers!

Our team is working hard to get the 0.10.5 patch ready.

Right now we present you the Preliminary Patchnotes for this update.

Enjoy!

---

Added:

Flea market:

- An advanced economy addition to EFT, adding the opportunity of free trading between players.
Now you can offer any pre-examined items for sale, and purchase any goods from other players.

- By leveling up your own standing, you can offer more items and get more additional benefits.

- The Flea market system includes an advanced search engine, a wish list and other convenient features for easy use with the new system

- A new encyclopedia - handbook is available now, it shows already examined items. In future, the functionality of this feature will expand.

- First iteration of player’s rankings

- Animated food and meds consumption (not a final iteration, animations will be refined as well as adding new ones.)

- Bullet hits will drain stamina by different algorithm (a quantity of stamina taken depends on bullets’ damage, a bulletproof vest presence and so on).

- Ability to place players’ tags in a containers in the stash
New Mechanics’ quests, “Tarkov Marksman” series (new quest mechanics also).

- MP7A1 SMG.

- 21х9 monitor support.

- Blunt damage now depends on a armor class and bullet penetration ratio.

- Ergonomics is now calculated in a different way, mods values are added to the characteristics of the weapon that they are placed on. The skills and armor penalties are still added as a percentage. The final weight of the weapon influences the characteristics of the ergonomics. Aiming speed, weapon sway, alignment of the line of sight, loudness of equipment noise when aiming depends on the characteristic of ergonomics.

New mods for Mosin rifle:

- DELTAC Mosin Nagant Mini-Mag Muzzle Brake

- TacFire Mosin Nagant 91/30 Bolt-On Tanker Style Muzzle

- Mosin Nagant 91/30 Clamp On Muzzle Break

- Mosin Nagant 91-30 Muzzle Brake

- DELTAC Mosin Nagant Receiver Scope Mount With Bolt Handle

- AIM Sports Mosin Nagant 91/30 Scope Mount MNG

- AIM Sports Mosin Nagant Tri-rail MNGTM

- 14.TacFire Mosin Nagant M44 And 91/30 Pistol Grip Black PGMN-B

- ATI Mosin Nagant Monte Carlo Stock Black

- ProMag Archangel OPFOR Magazine 7.62x54R 10 Rounds Polymer Black AA762R 02

- AIM Sports Mosin Nagant Buttpad Extension PJNG05
AA9130-DT - Archangel Opfor Precision Rifle Stock for Mosin-Nagant M1891 and Variants- Desert Tan

---

AI improvements:

An iteration of AI behavior and shooting improvements. Now AI behavior should become more realistic and eliminate most of the cases where they behaved strangely. This should lead to an increase in the effectiveness of their behavior as well as making it more predictable. The AI behavior will be refined based on statistics and your feedback.

- Improved decision-making system for taking cover, shooting from a place, going backwards, bend shooting and reloading.

- AI will try to take cover if he sees the enemy or if someone opens fire at him.
- Improved security check cover system.

- Improved cover sniping behavior.

- Improved AI hearing system.

- Improved AI behavior, while using different types of weapons. Shots with shotguns and pistols will be attempted at a close range.

- Added an attempt to hide from a player in a dangerous situation.

- AI frag and stun grenades throwing system has been improved.

- Now bots will aim longer and less accurately while moving.

- Shooting, adjustment fire, visibility, hearing, reaction and a number of other parameters are changed.

- Fixed various bugs when the AI is running at the player.

- Fixed. Shooting in the player at the point-blank range, while standing in a player

- Other various bugs fixed.

---

Fixes to locations:

- Interchange, AI can now see through the revolving doors of the main entrances.

- Woods, the place where the character can get stuck is fixed (at the Sawmill, near the bench)

- Woods, place where the character could lay under the water is fixed (near the scav resting place)

- Woods, bunker gap is closed

- Interchange, billboard that did not display bullet holes is fixed (IDEA market)

---

Visual fixes:

- Fixed SSAO strobing effect

- The optics image is now drawing while aiming only

- Black line glitch for flashlight on Factory is fixed

---

Fixed:

- A rare bug when a hit on a character could not be counted is fixed

- One of the game crashes while map loading is fixed

- Now the player cannot shoot, while the animated action was started from the inventory (for example, discharging, loading weapons)

- The statistics display corrections.

- Errors occurring while playing on the Woods map

- Looped jump bug fixed from the third person view, whilst geometry is blocking the players’ jump above.

- Corrected description of B-10M handguards

- A bug with optics mode changing while shooting blind

- The weapon icon hanging when transferring it while removing a weapon from the main weapon slot.

- The sound of searching in various containers on the locations (it was only playing in one earpiece before)

- A Bug that blocking interaction with weapons, while changing weapons at the time of a grenade throw

- A bug that didn’t display the pain effect, while running with broken legs with painkillers effect.

- A bug when the status “Killed in action” was transmitted if a player deserted a raid (Exit the raid using the menu button)

- A bug with a character stuck in the pose of “inventory opened”, from a third person view, if you discharge the weapon and start to reload it while opening the inventory

---

Changes:

- Quest experience amount is increased.

- Rebalancing of weapon mods (ergonomics, recoil).

- The prices of some items, the cost of repair is changed.

- First person helmet ricochet sounds are fixed

- First person dying sounds are fixed

- The first iteration of players' nicknames censoring; we plan to improve it in future.

- “READY” button on the screen, after location selection was added.

- Now the action “Run” and “Hold your breath” are divided into different keys.

- You can now change the “dispose” key assignment (DELETE by default).

- Now it’s possible to rebolt bolt rifles later (after sending the bullet to the chamber, after firing with a sliding bolt rifles) while releasing the right mouse button.

- Now it is possible to activate several actions set to “hold”.

- Breath holding is now appointed on the Left Alt button by a default.

- Added a second column for key settings; now you can assign one action to several keys.

- Iron sights have realistic zeroing

- Added “Lazy Load” of dialogs list for a large amount of dialogs. Increases interface performance.

- Now when the pre-order pack is improved, the difference in equipment will be sent via game mail, if the player already has an account.

- In the weapons inspector, recoil info is now divided into horizontal and vertical.

- Press packs are now equal to EoD packs

---

Screen by WillerZ
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