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Di 16. Mär 2021, 19:43

J6S3.3: Patch-Hinweise
Bild

Zusätzliche Informationen und weitere Details zu den unten aufgeführten Änderungen findet ihr in unseren J6S3.3 – Anmerkungen der Spieldesigner.

J6S3.3-PATCH-GRÖSSE

Im Folgenden findet ihr die Größe des Downloads für die jeweilige Plattform.

  • Ubisoft Connect: 2,21 GB
  • Steam: 1,7 GB


OPERATOR-BALANCING

ALIBI
  • Vertikaler Rückstoß der Mx4 Storm erhöht.
ARUNI UND MOZZIE
  • Magazingröße der P10 Roni von 19+1 auf 15+1 verringert.
  • Vertikaler Rückstoß und Rückstoß beim ersten Schuss wurden erhöht.
  • Gesamte Munition ist jetzt 181 in PVP, 121 in Hardcore und 196 in PVE.
CASTLE
  • Tragekapazität von Panzerplatten auf 4 erhöht (war vorher 3).
  • Anzahl der Nahkampfangriffe, die benötigt werden, um Panzerplatten zu zerstören, von 12 auf 9 reduziert.
CLASH
  • P-10C durch Super Shorty ersetzt.
SCHWERE SPRENGLADUNG
Tragekapazität auf 2 erhöht (war vorher 1).
Betroffene Operator: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying und Zero.

KAPKAN
  • Anzahl der Zugangssperren pro Tür/Fenster nicht länger auf 1 limitiert.
MELUSI
  • Kugelsichere Kamera hinzugefügt (Nitro-Handy entfernt).
ORYX
  • Die Ansturm-Wiederaufladezeit wurde auf 8 Sek. reduziert (war vorher 12 Sek.).
WAMAI
  • Tragekapazität von Mag-NETs auf 6 erhöht (war vorher 4).
  • Erfassungsbereich wurde auf 3,5 Meter verringert (war vorher 5 Meter).
OPTIMIERUNGEN UND VERBESSERUNGEN

SPIELERKOMFORT
  • Leistungsmetriken
    • PC-Benutzer:innen können jetzt Leistungsmetriken wie etwa FPS, Latenz und NVIDIA-bezogene Metriken in Echtzeit im HUD anzeigen lassen. Diese Funktion kann über „Allgemein“ im Optionenmenü aktiviert werden.
FEHLERKORREKTUREN

  • GAMEPLAY
    • BEHOBEN – Angreifer:innen werden aus dem Match entfernt, wenn sie eine Geisel verletzen, die später wiederbelebt und dann von einer/einem Verteidiger:in eliminiert wurde.
    • BEHOBEN – Die Munitionsanzeige leuchtet rot auf, nachdem die Waffen gewechselt wurden.
    • BEHOBEN – Die Schiene der G36C reduziert die Sichtbarkeit, wenn der Leuchtpunkt ausgerüstet ist.
    • BEHOBEN – Wenn ein/eine Spieler:in sich neu verbindet, endet die Runde nicht, nachdem der letzte Gegner eliminiert wurde.
    • BEHOBEN – Die „Gruppe beitreten“-Funktion funktioniert im Overlay von Ubisoft Connect und dem Client nicht.
    • BEHOBEN – Die Lichtumrandung der Operator wurde beim Siegesbildschirm angezeigt.
    • BEHOBEN – Bei einigen Waffen sind die Geräusche nur gedämpft zu hören.
    • BEHOBEN – Verteidiger:innen können im „Doktor‘s Curse“-Event auf eine nicht erreichbare Position springen und somit einen Sieg für ihr Team sichern.
    • BEHOBEN – Die Hammer-Animation der Angreifer:innen friert im „Doktor‘s Curse“-Event ein und wiederholt sich ohne Kollision, wenn man den Abzug gedrückt hält.
  • LEVELDESIGN
    • BEHOBEN – Der Schatten der Bar im EG auf der Karte „Chalet“ verschwindet, wenn man sie durch eine Falltür aus dem Bibliothekseingang im 1. OG hindurch ansieht.
    • BEHOBEN – Objekt- und Kollisionsfehler auf den Karten „Bank“ und „Café Dostojewski“.
    • BEHOBEN – Das Licht der Wandverkleidung in der Lounge im 2. OG auf der Karte „Jacht“ verschwindet, wenn sich beim Betrachten vom Casino im 2. OG aus der Detailgrad verringert.
    • BEHOBEN – Spieler:innen sind nicht in der Lage, den Entschärfer auf dem Dach über dem Billardraum im 1. OG der Karte „Küste“ fallen zu lassen.
  • OPERATOR
    • BEHOBEN – Kapkan erhält nicht für jede aktivierte Falle 20 Punkte.
  • BENUTZERERLEBNIS
    BEHOBEN – Diverse UI-Fehler.
    BEHOBEN – Diverse Lokalisierungsfehler.
[Quelle:https://www.ubisoft.com/de-de/game/rain ... gPbdBGXkRH]
______________________________________________________________________________________________
Voherige Patchnotes:
mehr lesen:
Y6S3 Patch Notes


Heute beginnt die neue Season Crystal Guard
  • Download:
    • UTC: 13:00
    • Ubisoft Connect: 24 GB
    • Steam: 12 GB
    • Server Downtime: ca. 1 Std.


Speicheroptimierung:
  • Zudem nimmt nun Rainbow Six Siege weniger Speicherplatz ein als zuvor.
    • PC Ubisoft Connect: 50.4 GB
    • With HD Texture Pack & all languages: 85.5 GB
    • PC Steam: 51.8 GB
    • With HD Texture Pack: 78.2 GB






TWEAKS AND IMPROVEMENTS
GAME BALANCING
  • Ranked and Unranked Earning Increased
    • Increased XP and Renown gain in Ranked and Unranked by 15% to match other PVP playlists
    .

BUG FIXES

GAMEPLAY
  • FIXED – Windows cursor remains stuck on screen, blocking camera movement.
  • FIXED – Reinforcing a partially damaged hatch does not destroy the original wooden surface.
  • FIXED – Battle Pass reward system is not functional for all game modes and completing a match results in an infinite error message.
  • FIXED – Revive animation isn't canceled when players fall through a hatch while reviving a teammate.
  • FIXED – Operator first-person view shifts downwards when players lean right while rappelling.
  • FIXED – Defenders can exit onto Skyscraper scaffolding without being detected.
  • FIXED – Players don't receive Kill score if they are eliminated after they DBNO an opponent and a teammate finishes the opponent.
  • FIXED – Death Replay camera is offset if player is eliminated by an electrified wall.
  • FIXED – Health bars of spotted opponents are visible in HUD.
LEVEL DESIGN
  • FIXED – Multiple LOD and LOS issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED - Exploitable gaps on various maps.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.
  • FIXED – Environmental destruction does not occur around indestructible assets.
BANK
  • FIXED – EXT location on Bank map that's normally inaccessible can be accessed by players.
  • FIXED – Deployment animation is no longer available if the barricade animation is canceled on the door that is west of 1F Teller's Office on Bank map.
  • FIXED – Operator floats and shakes when positioned between the trash bags and concrete ramp on Bank map.
  • FIXED – Aruni's Surya Gate does not deploy on the door that leads to 1F Tellers' Office on Bank map.
  • FIXED – Players can navigate onto the top of the fridge on Bank map.
BORDER
  • FIXED – Hostage is located in 1F Workshop not 1F Server Room as specified by the objective location on Border map.
CLUBHOUSE
  • FIXED – Multiple navigation issues where the operator is floating and shaking in specific locations on Clubhouse map.
  • FIXED – Drone can navigate under floors on Clubhouse map.
COASTLINE
  • FIXED – Echo's Yokai loses signal near 1F North Stairs and 1F Hallway on Coastline map.
  • FIXED – During Preparation Phase, a red wall can be seen on one side of the window located at 2F Hallway on Coastline map.
  • FIXED – Echo's Yokai loses signal if it's navigated near the wall at 1F North Stairs on Coastline map.
  • FIXED – A gap is visible when Osa's Talon-8 Shield is attached to the door between 1F Service Entrance and 1F Kitchen on Coastline map.

OPERATORS
  • FIXED – Lion, Finka and Iana's first-person device animations are not interrupted by Oryx's Remah Dash or Nomad's Airjabs.
  • FIXED – Operators with wearable electronic devices are not revealed after being pinged by IQ's Electronics Detector.
ACE
  • FIXED – Ace's S.E.L.M.A. Aqua Breacher destroys Osa's Talon-8 Shield when thrown.
CLASH
  • FIXED – Energy bar for Clash's CCE Shield is missing.
DOKKAEBI
  • FIXED – Dokkaebi's 3.0x scope reticle appears in EOR replay.
ECHO
  • FIXED – Collisions involving Echo's Yokai interfere with navigation.
  • FIXED – Echo's Yokai can be attached to any exterior doorframe.
FLORES
  • FIXED – Flores' RCE-Ratero Charge gets destroyed near fences on various maps.
FUZE
  • FIXED – Drill SFX for Fuze's Cluster Charge continues playing when device is destroyed.
  • FIXED – A reinforced wall is treated as a soft wall if Fuze deploys the Cluster Charge exactly where another device is deployed on the other side.
GRIDLOCK
  • FIXED – Gridlock's M249 SAW has only 60 bullets when reloading with 1 bullet in the chamber.
HIBANA
  • FIXED – Occasionally, some of Hibana's X-Kairos pellets don't deploy when shot in succession.
  • FIXED – Reload animation for Hibana's X-Kairos experiences glitches.
IQ
  • FIXED – Multiple detection and ping issues with IQ's Electronics Detector.
  • FIXED – Camera pulses remain stuck on screen of IQ's Electronics Detector after cameras are destroyed.
  • FIXED – Captured Mozzie drones don't appear as captured in IQ's Electronics Detector.
  • FIXED – Regular ping appears instead of smart ping when IQ uses the Electronics Detector to ping the counter defuser in PVE.
  • FIXED – IQ's Electronics Detector detects friendly drones that have recovered from disabled state.
KAID
  • FIXED – Area of effect feedback for Kaid's Proximity Alarm remains stuck on screen in Support Mode.
  • FIXED – Kaid's Rtila Electroclaw activates without delay when it drops from one surface to another.
LION
  • FIXED – Lion doesn't get +5 pts when the EE-One-D detects an opponent.
MAESTRO
  • FIXED – Maestro's Evil Eye can't destroy Gridlock's Trax Stingers when they're deployed on uneven surfaces.
  • FIXED – Shooting the back of Maestro's Evil Eye while his shield is open, destroys the device.
MIRA
  • FIXED – Mira loses points when another player breaks a Black Mirror that has a friendly gadget deployed on it.
  • FIXED – Crash occurs if player ejects Mira's Black Mirror while a device is deployed on it.
MUTE
  • FIXED – Mute's Signal Disruptor doesn't get destroyed when an opponent shoots the antennas.
NØKK
  • FIXED – HEL Presence Reduction grants Nøkk immunity to slow effect produced by Melusi's Banshee Sonic Defense.
OSA
  • FIXED – Osa's weapon collides with Talon-8 Shield if she picks it up while rappelling.
  • FIXED – Handles on Osa's Talon-8 Shield are incorrectly positioned when she equips/unequips the device while rappelling.
  • FIXED – Osa's hitbox is too small when she rappels and picks up the Talon-8 Shield.
  • FIXED – Various Osa animation issues.
  • FIXED – Osa does not have a Nighthaven model phone.
  • FIXED – Player can cancel the equip animation for Osa's Talon-8 Shield.
  • FIXED – SFX is missing when Osa picks up the Talon-8 Shield.
ROOK
  • FIXED – Health bar flashes when players equip one of Rook's armor plates after being revived.
TWITCH
  • FIXED – Twitch's Shock Drone lights appear detached.
  • FIXED – Twitch's Shock Drone clips through any asset.
  • FIXED – Twitch's Shock Drone gets destroyed near fences on various maps.
  • FIXED – Landing SFX plays twice after player jumps Twitch's Shock Drone.
  • FIXED – Twitch's Shock Drone does not appear during EOR replay.
ZERO
  • FIXED – Total loss of functionality is encountered when swapping between Zero's Argus Camera and other Observation Tools.

USER EXPERIENCE
  • FIXED – Multiple UI and graphics issues.
  • FIXED – Various Match Replay issues.
  • FIXED – Various localization issues.
  • FIXED – Various voice chat and VFX issues.
  • FIXED – Various customization and Shop issues.
  • FIXED – Surrender vote remains active when round ends before the vote expires.
  • FIXED – Player usernames are sometimes replaced with random numbers and letters representing the profile ID of a linked account.
  • FIXED – Operator icons and player usernames shake when players move around.
  • FIXED – Tactical map was not updated after release of reworked Bank map.
  • FIXED – UI elements present during EOR replay do not respond correctly after player modifies the HUD Display Area.
  • FIXED – MMR Rollback popups appear after players complete a match, not when they log into the game.
  • FIXED – Online ID on PS5 is split in Simplified Chinese.
  • FIXED – A PC player has the communication disabled for all Stadia users if the PC user activates the Crossplay Communication option only after entering the session.
[Quelle: https://www.ubisoft.com/en-gb/game/rai ... ma491GE4qm ]
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Y6S2 Patch Notes

Y6S2 PATCH SIZE

Below you will find the download sizes for each platform.
  • Ubisoft Connect: 6 GB
  • Steam: 4 GB
Neuerungen

Neue Operator
Thunderbird (Verteidigung)
  • Gadget: Kóna-Statione(Heilungsstation)
  • Waffen: Spear .308 | Spas-15 | Bearing 9 | Q-929
  • Sekundär Gadget: Kontaktgranten | Nitrohandy
  • 1 Rüstung und 3 Geschwindigkeit

Gadget Rework/Balancing

Melusi
  • Die Mitte von Melusis vollständig platzierter Banshee-Schallabwehr ist jetzt anfällig gegenüber Kugeln, Lasern, Explosionen und Nahkampfangriffen. Die äußere Hülle, welche die Mitte umgibt, ist kugelsicher, aber anfällig gegenüber Explosionen.

Smoke
  • Das Ausbreitungssystem von Smokes ferngezündeter Gasgranate wurde überarbeitet, damit das Giftgas nicht länger durch Wände, Böden und Decken dringt.

Zerschmettertes Glas
  • Spieler:innen können jetzt einen Nahkampfschlag einsetzen, um das Glas von Miras schwarzem Spiegel, Maestros Bösem Auge und der kugelsicheren Kamera zu zerschmettern. Zerschmettertes Glas ist undurchsichtig und verhindert, dass die Geräte zur Ortung von Gegnern eingesetzt werden.

Todeserlebnis

TODESÄNDERUNGEN
  • Wenn Spieler:innen sterben, können sie jetzt die Todesanimation aus der Egoperspektive überspringen. Die Zeitlupe und die Nahansicht des Gegners, die bisher Teil der Todesanalyse waren, wurden ebenfalls entfernt. Diese Änderung wurde vorgenommen, um Spieler:innen nicht aus der Dynamik der Action zu reißen.
OPERATOR-SYMBOLE
  • Wenn Spieler:innen eliminiert werden, erscheint ein transparentes Operator-Symbol dort, wo sich die Leiche befand. Das Symbol bleibt bis zum Ende der Runde sichtbar, so wie es auch mit der Leiche wäre. Diese Änderung wurde vorgenommen, damit Spieler:innen Operator leichter identifizieren können, und um unfaire Spielsituationen mit Leichen zu verhindern.
Einschusslöcher
  • Wenn Spieler:innen sterben, können sie jetzt die Todesanimation aus der Egoperspektive überspringen. Die Zeitlupe und die Nahansicht des Gegners, die bisher Teil der Todesanalyse waren, wurden ebenfalls entfernt. Diese Änderung wurde vorgenommen, um Spieler:innen nicht aus der Dynamik der Action zu reißen.
Operator-Balancing

ASH
  • Anzahl der Durchbruchsgeschosse von 3 auf 2 verringert.
    Vertikaler Rückstoß des R4-C wurde erhöht. Die horizontale Streuung ist jetzt beständiger und auf der rechten Seite stärker. Der Rückstoß bei langen Feuerstößen beginnt jetzt ab der 8. statt der 12. Kugel.
FINKA
  • TP werden jetzt dauerhaft gewährt, ähnlich wie bei den TP durch Docs Reanimationspistole.
MELUSI
  • Wenn Melusis Banshee-Schallabwehr aktiv ist, wird der Kern gegenüber Kugeln und Nahkampfangriffen verwundbar.
  • Das Gerät spürt jetzt die Füße von Gegnern auf.
ROOK
  • Die Einsetzen- und Ausrüsten-Interaktionen für Rook wurden zusammengefasst, wodurch er jetzt das Rüstungspaket fallen lässt und gleichzeitig seine eigene Rüstung anlegt.
VALKYRIE
  • Valkyrie besitzt jetzt die primäre Kontrolle über ihre „Schwarzes Auge“-Kameras. Wenn ein anderer Spieler ihre Kameras zeitgleich benutzen will, übernimmt sie die Kontrolle (ähnlich wie bei Zero und Echo).
VIGIL
  • Vertikaler Rückstoß wurde erhöht. Die horizontale Streuung ist jetzt beständiger und auf der rechten Seite stärker. Der Rückstoß bei langen Feuerstößen beginnt jetzt ab der 6. statt der 12. Kugel.
ZERO
  • Die ARGUS-Kamera verwendet jetzt das gleiche Ressourcen-Management-System wie die Schockdrohne. Alle 15 Sekunden wird ein Schuss aufgeladen. Das Gerät verfügt über unendlich Munition und nur 1 Schuss kann gestapelt werden.
BEARING 9
  • Die horizontale Streuung ist jetzt beständiger und variiert nicht mehr willkürlich nach links oder rechts. Der folgende Schuss trifft näher ins Zentrum.
SMG-12
  • Der Anfangsschussimpuls und der vertikale Rückstoß wurden verringert. Die horizontale Streuung lässt sich jetzt leichter vorhersagen und ist links beständiger. Der Rückstoß bei langen Feuerstößen beginnt jetzt ab der 12. statt der 6. Kugel.
Aktualisierte Abbruch-Strafen
  • Je nach Eskalationsstufe betragen die Strafen jetzt 60 Minuten, 2 Stunden, 24 Stunden oder 48 Stunden.
  • Die Abklingzeit für Abbruch-Strafen wurde auf 7 Tage erhöht (von zuvor 48 Stunden).
  • Ansehenstrafen dauern jetzt genauso lange an wie Spielersuche-Einschränkungen.
  • Diese Aktualisierung betrifft nur die Modi „Mit Rang“ und „Ohne Rang“.
Mündungsfeuerdämpfer- und Kompensator-Überarbeitung
  • Die Funktionsweise des Kompensators wurde verändert. Er reduziert jetzt effizienter den linken und rechten Rückstoß.
  • Mündungsfeuerdämpfer wirkt sich jetzt nur noch auf die Geschwindigkeit des Hochschlags aus, wodurch dieser langsamer wird.

BUG FIXES

GAMEPLAY
  • FIXED – Desync between reload animation and inventory ammo for some weapons.
  • FIXED – Small props and debris on floor can block fire propagation.
  • FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map.
  • FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed.
  • FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes.
  • FIXED – Nitro Cell deals only 80 damage in PVE.
  • FIXED – Pulse's Cardiac Sensor doesn't detect opponents at a particular angle.
  • FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host.
  • FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin.
  • FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock's Trax Stingers.
  • FIXED – Death replay icon is present when a player is bleeding out.
  • FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay.
  • FIXED – AOE deployment effect of multiple devices is not seen during death sequence.
  • FIXED – Allied outlines don't appear during death sequence.
  • FIXED - Players can't see through bullet holes made in barricades.
  • FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations.
  • FIXED – Reinforcement animation ends before progress bar completes.
  • FIXED – On the last elimination, the player card appears for a fraction of a second before EOR.
  • FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE.
  • FIXED – Scope reflection lens appears stretched on Favela map.
  • FIXED – Sound is muffled when player hits the opaque side of Mira's Black Mirror.
  • FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled.
  • FIXED – If Operator is healed by Doc's Stim Pistol while affected by Lesion's GU, it removes the effect of the GU.
  • FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives.
LEVEL DESIGN
  • FIXED – Multiple LOD issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED - Exploitable gaps in various map areas.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.
BANK

FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map.

BORDER
  • FIXED – Collision issues with windows between 1F Tellers and 1F Waiting Room on Border map.
  • FIXED – Bulletproof camera's view is obscured when deployed on a server in 1F Server Room on Border map.

CONSULATE
  • FIXED – Players can glitch through the van in B Garage on Consulate map.
FAVELA
  • FIXED – A pixel peak is present between 2F Mezzanine Stairs railing and east wall on Favela map.
  • FIXED – Incorrect compass location is displayed at southeast end of EXT Back Alley on Favela map.
  • FIXED – LOD issue on wood planks around wall that's east of EXT Football Field on Favela map.
  • FIXED – Operators can get stuck between the wooden beams and car battery on Favela map.
  • FIXED – Operators can get stuck between the plant pot and trash bin on Favela map.
  • FIXED – Invisible collision on small cement stairs at EXT Street on Favela map.
  • FIXED – Uncomfortable transition between EXT Tunnel and EXT Football Field on Favela map.
  • FIXED – Players clip through floor of 1F Laundry when exiting rappel near the pink wall at EXT Courtyard on Favela map.
  • FIXED – Ceiling fan above mattress in 1F Blue Bedroom can block Operator movement on Favela map.
  • FIXED – Player movement is hindered when approaching the ramp near EXT Market Roof spawn point on Favela map.
  • FIXED – Floors covered by fallen doors on Favela map are difficult to destroy with melee attacks and Maverick's Breaching Torch.
  • FIXED – No destruction VFX after destroying empty trash bags on Favela map.
KAFE DOSTOYEVSKY
  • FIXED – Insufficient light inside the cabinet in 2F Main Corridor on Kafe map.
KANAL
  • FIXED – LOS can be created by shooting through the foam ceiling on Kanal map.
OREGON
  • FIXED – LOS can be created by shooting through the foam ceiling on Oregon map.
OUTBACK
  • FIXED – Operator's legs clip the wall when they go prone between the wall and sign at EXT Picnic Area on Outback map.
TOWER
  • FIXED – Attacker drones will lose functionality after going under the tables at 1F Restaurant on Tower map.
VILLA
  • FIXED – Northwest corner of EXT Veranda is darker than the rest of the balcony on Villa map.
  • FIXED – Lighting is missing in areas around EXT Front Entrance and EXT Greenhouse on Villa map.

OPERATORS
  • FIXED – Multiple scoring issues for various Operators.
  • FIXED – Multiple device issues for various Operators.
  • FIXED – Multiple minor animation issues.
ALIBI
  • FIXED – Highlight around Alibi's Prisma is missing.
ARUNI
  • FIXED – Aruni's Surya Gate deployment scoring is not capped at 3.
DOKKAEBI
  • FIXED – Defenders' phones appear invisible in Support Mode while players are resetting them after Dokkaebi's Logic Bomb.
ECHO
  • FIXED – Echo's Yokai is briefly seen after being destroyed if the player presses the space bar at the same time that it's destroyed.
  • FIXED – Echo's MP5SD has a muzzle flash even though it's suppressed.
FINKA
  • FIXED – Finka's boost does not provide ADS speed increase for Blitz and Montagne.
FLORES
  • FIXED – Flores does not take damage from his RCE-Ratero Charge if he uses another one at the same time as the explosion.

HIBANA
  • FIXED – Hibana's first person view is offset when she rappels upside down, making X-Kairos pellets bounce off the wall.
JACKAL
  • FIXED – Controller rumble issues for Jackal's Eyenox Model III.
MAVERICK
  • FIXED – Maverick's melee animation breaks when the Breaching Torch is equipped.
MELUSI
  • FIXED – Melusi's hands are missing from her deployment animation.
  • FIXED – Collision issues between Melusi's Banshee Sonic Defense and sticky devices.
ORYX
  • FIXED – No feedback text when Oryx's Remah Dash is unavailable.
SMOKE
  • FIXED – Smoke's Remote Gas Grenade does not propagate properly on some floors and ceilings on Oregon, Club House, Coastline, Theme Park, and Outback maps.
TACHANKA
  • FIXED – Missing bonus score for Tachanka's Shumikha Launcher incendiary grenade kills.
  • FIXED – Tachanka's hands clip through DP27 in loadout preview and fullscreen view in the Operators section.

USER EXPERIENCE
  • FIXED – On PC, the PS5 controller is not functional with the new input system.
  • FIXED – Microphone icon inside the scoreboard may be missing.
  • FIXED – Multiple UI and Options menu issues throughout the game.
  • FIXED – Multiple audio, SFX, and, VFX issues throughout the game.
  • FIXED – Multiple localization issues throughout the game.
  • FIXED – Enabling RAW input randomly affects mouse movement.
  • FIXED – Various cosmetic and shop issues.
  • FIXED – Various Match Replay issues.
  • FIXED – NVidia Reflex Latency Indicator is triggered by any shot in the gameplay session.
  • FIXED – Voice and text options for blocked players are not disabled in scoreboard.
  • FIXED – Player cards still appear in Support Mode when Interface Preset is set to Cinematic.
  • FIXED – Players using controllers cannot navigate scoreboard during Post-Action Report.
  • FIXED – When Render Scaling is set to 100, the display is too zoomed-in.
  • FIXED – Observation Tools camera view is distorted in match replays when user rewinds.
  • FIXED – Bodies of eliminated Operators are misplaced in match replays when user rewinds.
  • FIXED – Custom Game playlists disappear after player reboots the game.
  • FIXED – Text for W/L and K/D ratios overlaps in some languages.
  • FIXED – Buck's default uniform clips through Isolation headgear.
  • FIXED – Hibana's player card appears inside of opponent's player card.
  • FIXED – Unable to invite players to a Squad after leaving a Custom Game lobby.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – If player exits Maestro's Evil Eye while shooting the turret, smoke and electricity VFX will remain on screen.
  • FIXED – When spectating an Operator with a launcher, weapon info is replaced with launcher info in Caster HUD.
  • FIXED – Hibana's player card is missing X-Kairos icon.
  • FIXED – HP number turns white when an overhealed Operator enters and exits Observation Tools.
  • FIXED – Mozzie's drone counter displays 96 captured drones when an Attacker drone is destroyed.
  • FIXED – Thunderbird's name is close to the edge of her player card.
  • FIXED – Players were unable to redeem the 6th pick on some rounds during the SI.
  • FIXED – Texture Quality option text isn't positioned correctly.
  • FIXED – When a player leaves during Post-Action Report, their stats disappear from scoreboard.
  • FIXED – All players appear eliminated if scoreboard is opened during transition from Planning Phase to loading screen.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – Active screen area is not properly scaled with widescreen letterbox enabled.
  • FIXED – When a player selects another player in the scoreboard, the reporting function doesn't appear.
  • FIXED – Game remains in infinite loading state after cinematic for Cold Zero situation.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Timer for Thunderbird's Kona Station disappears if the Show Objective Indicator option is set to OFF.
  • FIXED – Flash hider and compensator have outdated descriptions.
  • FIXED – Players may lose functionality on multiples tabs if Synchronizing Data is encountered in AAR.
  • FIXED – Players will crouch if they leave the drone POV with Observation Tool input.
  • FIXED – Overlap issue observed between the PS4/PS5's Options icon and the Settings logo.
[Quelle: https://www.ubisoft.com/de-de/game/rain ... bGscAWj61k | https://www.ubisoft.com/de-de/game/rain ... /northstar]
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Y6S1.3 Patch Notes

Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our Y6S1.3 Designer's Notes.

Y6S1.3 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 986.80 MB
  • Steam: 770.98 MB
  • Xbox One: 1.64 GB
  • Xbox Series X: 1.52 GB
  • PS4: 1.40 GB
  • PS5: 1.42 GB
OPERATOR BALANCING

ACE
  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window
JACKAL
  • Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced the C7E damage to 42 (from 46)
JÄGER
  • Reduced the 416-C magazine capacity to 25+1 (from 30+1)
  • Increased the 416-C vertical kick
TACHANKA
  • Shumikha Launcher
    • Increased the magazine capacity to 7 (from 5)
    • Increased the fire duration to 7s (from 5s)
    • Reduced the detonation time to 0.75s (from 1s)
    • Increased the fire area radius to 1.9m (from 1.7m)
    • Increased the projectile “distance to start drop” to 20m (from 8m)
    • Increased the projectile speed to 30 (from 20)
  • DP27
    • Reduced the equip time to 0.65s (from 0.9s)
    • Reduced the unequip time to 0.3s (from 0.42s)
THERMITE
  • Replaced Claymore with Smoke Grenades

TWEAKS AND IMPROVEMENTS


GAME BALANCING

Designated Marksman Rifle (ATTACKERS)
  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x scopes
  • Added 3.0x as default scope
PLAYER COMFORT
  • Removal of Tactical Realism
    • Removed the Tactical Realism playlist type from Custom Games.
      Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
      All Tactical Realism playlists that have been saved by players will be removed.
Ubisoft Connect
  • Stats micro-app is coming to Ubisoft Connect overlay.
  • Discover your stats and compare them with your friends.
  • Discover your playstyle as an Attacker and as a Defender.
GAME HEALTH

Ranked Match Cancellation
  • A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
  • When a player refrains from voting, it is considered a "no" vote instead of not being counted.
  • The vote is still decided by the majority, with ties going in favor of a cancel.

BUG FIXES

GAMEPLAY
  • FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room.
  • FIXED – Environmental destruction is not replicated for a player who joins an in-progress match.
  • FIXED – Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading.
  • FIXED – Players are able to get double MMR if 4 players leave the match and rejoin.
  • FIXED – Explosions can destroy Bandit's Shock Wire through reinforced walls and indestructible floors.
  • FIXED – Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match.
LEVEL DESIGN
  • FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
  • FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
  • FIXED – Player is able to glitch inside of the car located in Garage on House map.
  • FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map.
  • FIXED – Payphones have no collision with Operators on Outback map.
  • FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
  • FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map.
  • FIXED – Collision issues around windows on Consulate map.
  • FIXED – Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map.
  • FIXED – Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map.
  • FIXED – Various LOD issues on Outback map.
  • FIXED – Multiple collision issues on Chalet map on Xbox Series X.
OPERATORS
  • FIXED – Echo's Yokai and Mozzie's captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
  • FIXED – When Flores' RCE-Ratero Charge detonates, its HUD remains on screen.
  • FIXED – Player with RFF is able to eliminate Caveira while she is interrogating an Attacker.
USER EXPERIENCE
  • FIXED – Minor cosmetic and UI issues.
  • FIXED – Localization issues throughout the game.
  • FIXED – Various Audio, SFX, and Animation issues throughout the game.
  • FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends.
  • FIXED – Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5.
  • FIXED – Inconsistent difficulty for Flores in the Battle Pass section and the Operators section
  • FIXED – Player is kicked from Squad after changing their spoken language on Xbox.
Voherige Patchnotes:
mehr lesen:

Y6S1.2 PATCH NOTES

Patch Y6S1.2 will go out to PC the week of April 12th. For consoles, the Y6S1.2 and Y6S1.3 updates will be bundled together and released when the 1.3 patch is ready.
Y6S1.2 PATCH SIZE

Below you will find the download sizes for each platform.

Ubisoft Connect: 1.28 GB
Steam: 895 MB

Bug Fixes
Gameplay

  • FIXED -- Ping marker doesn't appear if the player aims too close to the edge of an asset.
  • FIXED -- Defenders can prevent a match cancellation by prematurely ending the round.
  • FIXED -- Defenders are detected by Proximity Alarm if a Defender is eliminated while throwing one.


LEVEL DESIGN

  • FIXED -- Multiple destruction, texture, and clipping issues on various maps.
  • FIXED -- Various instances of Operators' legs clipping through maps.
  • FIXED - Multiple exploitable gaps on various maps.
  • FIXED - Frost's Welcome Mat is clipping through the two rugs at 1F Mudroom on Chalet map.
  • FIXED - Kapkan can deploy a trap inside the desk near 2F Break Room on Border map.
  • FIXED -- Various LOS, navigation, and clipping issues on Outback map.
  • FIXED -- Defenders get detected outside when standing in the doorway between 1F Lobby and 1F Courtyard on Coastline map.


OPERATORS

  • FIXED -- Team kills from the RCE-Ratero Charge aren't treated as an exemption and will activate RFF on Flores.
  • FIXED -- The first-person animation when vaulting with a shield is different than the third-person animation.
  • FIXED -- Aruni's special melee attacks do not break the glass of some bookcases but will destroy objects behind them.
  • FIXED -- If Flores' RCE-Ratero Charge is deployed next to a drone and the player enters Observation Tools at the same time that the RCE-Ratero Charge explodes, the RCE and drone HUDs will stay on screen for a second.


USER EXPERIENCE

  • FIXED -- Various UI and navigation issues throughout the game.
  • FIXED -- Various localization issues throughout the game.
  • FIXED -- Minor cosmetic and shop fixes.
  • FIXED -- Various Audio and SFX issues throughout the game.
  • FIXED -- Host cannot kick another player in a Custom Game.



Y6S1.1 PATCH NOTES


Y6S1.1 will be releasing on PC March 25 and on all other platforms at a later date.

Y6S1.1 PATCH SIZE

Below you will find the download sizes for each platform.
  • Ubisoft Connect:
    • 1.56 GB if live build was installed with HD PACK
    • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Streamer Mode

Streamer Mode preferences have been added to the Options menu.
They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Menu

The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.

BUG FIXES

GAMEPLAY
  • FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
  • FIXED – Players can fast peek around corners by leaning and knifing the air.
  • FIXED – Bailiff 410 handgun awards Battle Pass progress to the "Close Quarters" shotgun challenge instead of the "Handgun Eliminations" challenge.
  • FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
  • FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.
LEVEL DESIGN
  • FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
  • FIXED - Multiple exploitable gaps on various maps.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Multiple texture issues on various maps.
  • FIXED – Various lighting issues on Border map.
  • FIXED – Various asset issues in Spectator mode.
  • FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.


OPERATORS
  • FIXED – Montagne hip fire cone is too small after the shield is unextended.
  • FIXED – Flores' weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
  • FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
  • FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
  • FIXED – Maestro's Evil Eye camera is obstructed when the device is deployed on the floor.
  • FIXED – Flores' RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
  • FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores' drones is destroyed at the same time that he deployed the RCE-Ratero Charge.
USER EXPERIENCE
  • FIXED – Replay access is disabled after quitting a match replay.
  • FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
  • FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
  • FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
  • FIXED – Watch section does not refresh when player leaves a Squad.
  • FIXED – Various UI and navigation issues throughout the game.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
  • FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.
Y6S1 Crimson Heist Patch Notes Addendum

Updates and fixes made over the course of the Y6S1 Test Server. For the full Crimson Heist Patch Notes, follow the link below.

Crimson Heist Season Patch Notes: https://rainbow6.com/crimsonheist

Y6S1 PATCH SIZE

Due to data consolidation following changes in textures, the patch size will be larger than usual.

Below you will find the download sizes for each platform.

Ubisoft Connect:
  • 59 GB if live build was installed with HD PACK
  • 33 GB if live build was installed without HD PACK
Steam: 10 GB

Xbox One: 18 GB

Xbox Series X: 18 GB

PS4: 24 GB

PS5: 28 GB

TWEAKS AND IMPROVEMENTS
OPERATOR BALANCING

FLORES
  • Reduced the RCE-Ratero Charge's explosion radius from 4 M to 3 M, and its lethal range from 2 M to 1.5 M.
  • This change was designed to encourage players to develop a focused strategy when using the RCE-Ratero Charge, as a smaller explosion radius requires accuracy.
  • This change reduces the radius by only 25%. However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.

PLAYER COMFORT


In-Game Tips
  • In-game tips have been added to the HUD. In addition, some warning messages and in-game feedback have been reworked.
KNOWN ISSUES
  • User remains zoomed in on Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.
  • Unique ability is missing from the information displayed in Support Mode.
Match Replay
  • Rewinding after fast forwarding will cause the destruction replication issues.
    • Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.
  • Some SFX loop infinitely under certain circumstances.
    • Workaround: Using the rewind 5 seconds button or interacting with the timeline to stop the audio loop.
  • The effects filter stays present after using rewind.
    • Workaround: Replaying the scene when the gadget effect is applied will remove the filter.
  • The sound is out of sync when using fast forward or slow motion.
  • On the first round, the first person camera is offset in the replay of a player that joined a match in progress.
  • Ping system is not working in match replays.
  • The Hostage is captured even if the Attacker cancelled the action.
  • Various HUD and VFX elements are missing.
  • Several missing/misplaced SFX.
BUG FIXES
GAMEPLAY
  • FIXED – Various invite and matchmaking errors.
  • FIXED – Various Deployable Shield issues.
  • FIXED – The first situation "01 CQB Basics" is not available throughout the PlayGo.
  • FIXED – Online Custom Game hosts are unable to create a second online match.
  • FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
  • FIXED – Operators in DBNO can move freely while being revived by Finka's Adrenal Surge or Doc's Stim Pistol.
  • FIXED – Navigate secondary input doesn't work to exit rappel.
  • FIXED – Planting the Defuser on top of the round table located in 1F Lobby destroys it.
  • FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
  • FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
  • FIXED – Users can't vault on shelves in 1F Compressor Room on Outback map.
  • FIXED – During the end of round replay, the camera displays the inside of the player's head for a fraction of second.
  • FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.
  • FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
  • FIXED – The reactivation of Kaid's Electro Claw is delayed after being disabled by Thatcher's EMP Grenade.
  • FIXED – Echo's Yokai is briefly seen if player presses space bar at the same time that it's destroyed.
  • FIXED – Reinforcing a wall does not destroy sticky gadgets if they are deployed at the top of some walls or on the ceiling.
  • FIXED – Surrendering during the end of round replay does not take away or give ELO. This bug has already been patched on live servers and this is intended to be a long-term fix to the bug.
  • FIXED – Eliminating an opponent with an explosive after death doesn't count towards the Blast Wave Challenge in Battle Pass.
  • FIXED – Players with high latency might be unable to perform actions after exiting their drone.
  • FIXED - The prompt that appears when a player tries to attach a shield to a doorframe does not appear if a Bulletproof Camera is placed beside the doorframe.
LEVEL DESIGN
  • FIXED – Various lighting issues on maps.
  • FIXED – Multiple map asset destruction and collision issues.
  • FIXED - Exploitable gaps in various map areas.
  • FIXED - Hatches have inconsistent bullet penetration.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
BANK
  • FIXED – Remove pawn collision on some assets for better smooth vault to prevent players getting stuck.
BORDER
  • FIXED – Various clipping and asset issues on Border map.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Attackers are able to plant the defuser on top of a locker in 2F Armory Lockers on Border map.
  • FIXED – Players can easily spawn peek from atop a desk towards the EXT West Road Spawn on Border map.
  • FIXED – The sound is propagated through supplementary nodes on the west wall of 1F Detention on Border map.
  • FIXED – The drone can go out of bounds to the South of the radiator from EXT Pedestrian Customs on Border map.
  • FIXED – Operators are able to vault on top of a shelf located at 1F Tellers on Border map.
  • FIXED – Rappel prompt disappears when getting too close to the destructible wall in EXT Parking Lot Alley on Border map.
  • FIXED – Missing vault prompt along most of the length of the railing that leads to EXT Crash Scene on Border map.
  • FIXED – Operators can take damage with explosives from 1F Main Stairs towards 2F Main Hallway on Border map.
  • FIXED - The luggage on Border map blocks explosions from damaging nearby Operators.
  • FIXED - The hostage spawns on top of the desk in 1F Customs Inspections during Protect Hostage on Border map.
  • FIXED - Various location names missing from compass in drone view on Border map.
CHALET
  • FIXED – Spinning in a specific location creates FPS drops for everyone in the same match on Chalet map.
CONSULATE

FIXED – Various new iterations of LOD issues present.

HEREFORD

  • FIXED – Operators can hide inside the loom after vaulting from the secure box in 2F Loom Room on Hereford Base map
  • FIXED – Attackers remain stuck after falling from the left building roof in the space between the brick gate and the electric panels at EXT Spitfire Courtyard on Hereford Base map.
KAFE DOSTOYEVSKY
  • FIXED – Attackers can secure the area of 2F Train Museum by rappelling outside on Kafe Dostoyevsky map.
  • FIXED – Area cannot be secured in 2F Train Museum when the operator is close to the fireplace wall on Kafe Dostoyevsky map.
  • FIXED - Small area in 3F Cigar Shop that is considered out of bounds for Defenders on Kafe Dostoyevsky map.
OUTBACK
  • FIXED – Certain deployable gadgets cannot be deployed on the blue carpet located in 2F Piano Room on Outback map.
SKYSCRAPER
  • FIXED – Various new iterations of LOD issues present.
OPERATORS
  • FIXED – Weapons customized during the Planning Phase are not visually updated in Operators section.
  • FIXED – Various visual fixes and clipping issues for Operators and their gadgets.
  • FIXED – Forced unlean and various minor animation issues.
  • FIXED – Minor overlay animation issues for operators and their gadgets.
  • FIXED – Multiple clipping issues for Operator weapons, headgear, and uniforms.
  • FIXED – Operators return to a neutral standing position after performing a melee while leaning.
ALIBI
  • FIXED – When Alibi's Prisma is thrown and hit midair by Thatcher's EMP Grenade, the opening animation still occurs.
  • FIXED – Alibi's Prisma doesn't redeploy after falling through a hatch.
  • FIXED - Alibi's Prisma icon scales differently for the Operator and hologram.
ARUNI
  • FIXED – Multiple issues while using Aruni's Surya Gate.
  • FIXED – Aruni's melee cannot destroy Gridlock's Trax Stingers when Aruni is played by the host in a Local Custom Game.
  • FIXED – Aruni's Surya Gate appears deactivated to players over 20 M away.
  • FIXED – Aruni's Surya Gate and Kaid's Rtila Electroclaw incorrectly display a pulsing effect when disabled by Thatcher's EMP Grenade and viewed through IQ's Electronics Detector.
  • FIXED - Attackers will sometimes take damage from Aruni's Surya Gate when the Preparation Phase ends if they change their spawn point.
BLITZ
  • FIXED – The Enemies Blinded statistic for Blitz is not updating.
CLASH
  • FIXED – White light on Clash's CCE Shield does not turn off when the shield is disabled by Thatcher's EMP Grenade.
  • FIXED - Players receive no feedback when Clash's CCE Shield is on cooldown and can't be activated.
FLORES
  • FIXED – Flores' RCE-Ratero Charge is not destroyed if the wheels are shot while the gadget is moving.
  • FIXED – Flores' RCE-Ratero controller will disappear when the player faces a wall.
  • FIXED – Distorted SFX when a player joins an in-progress game and spectates Flores while he is deploying the RCE-Ratero Charge.
  • FIXED – Flores' voice line is missing when the RCE-Ratero Charge gets destroyed.
  • FIXED – On some occasions, Flores' RCE-Ratero Charge is deployed with the wheels closed.
  • FIXED – Flores' RCE-Ratero Charge wheels don't appear to turn for onlookers.
  • FIXED – No audio line is triggered when Flores' RCE-Ratero Charge is driving under Aruni's Surya Gate.
  • FIXED – When Flores' RCE-Ratero Charge gets anchored to a wall, the explosion cannot be heard from the other side of that wall.
  • FIXED – Flores' RCE-Ratero Charge stops rolling when the player exits the device's camera view and deploys a drone at the same time.
  • FIXED – White outline can be noticed on Flores' RCE-Ratero Charge from support mode and caster view.
  • FIXED – Flores' RCE-Ratero Charge will destroy only one layer of the soft wall when anchored on the glass of Mira's Black Mirror.
  • FIXED – The wheels of Flores' RCE-Ratero Charge appear closed in match replays.
  • FIXED – The explosion radius of Flores' RCE-Ratero Charge is big enough to destroy gadgets on the floor above.
  • FIXED - High latency can cause player to be stuck in the camera view of Flores' RCE-Ratero Charge when trying to exit after deploying it.
  • FIXED - Exiting Flores' RCE-Ratero Charge while it is being anchored causes the player to be able to exit the camera view faster.
  • FIXED - Flores' RCE-Ratero Charge can be deployed inside some objects.
  • FIXED - Flores' RCE-Ratero Charge doesn't destroy windows when hitting them mid-jump.
  • FIXED - Flores' RCE-Ratero Charge stops rolling if Flores' body is inside the range of Mute's Signal Disruptor.
  • FIXED - If deployed on a wall, Flores' RCE-Ratero Charge remains floating after Oryx destroys the wall with Remah Dash.
  • FIXED - Flores' face is partially covered by his weapon in the Operator section menu.
FROST
  • FIXED – Frost's Welcome Mat will not deploy on some elevated surfaces.
HIBANA
  • FIXED – When fired at a barricade that is then removed, Hibana's X-Kairos pellets float in mid-air.
  • FIXED – Friendly Fire penalty occurs when an ally destroys Hibana's X-Kairos pellets on a reinforced hatch.
  • FIXED – Using 2 pellets from Hibana's X-Kairos, Attackers are able to breach a reinforced wall that's been electrified by Kaid.
IQ
  • FIXED – Invisible phone in the animation that occurs when IQ selects Observation Tools.
  • FIXED – Defender phones don't display a pulsing effect when detected by IQ's Electronic's Detector.


KALI
  • FIXED – Kali's CSRX 300 shows a damage value of 97 instead of 122.
  • FIXED – Kali's CSRX 300 does not always destroy a hatch with one bullet.
  • FIXED – Kali's CSRX 300 won't destroy a hatch if only one panel is hit.
KAPKAN
  • FIXED – Inconsistent deployment prompt for Kapkan's Entry Denial Device.
MAVERICK
  • FIXED - Maverick's Breaching Torch has to be used twice to destroy the destructible layer of floors that have carpets on them on Border map.
MIRA
  • FIXED – Mira's Black Mirror can be deployed on the wrong side of a reinforced wall.
  • FIXED – Mira's Black Mirror has a bigger hitbox when held.
MOZZIE
  • FIXED – Mozzie's Pest Launcher loses its functionality after it is shot on top of Gridlock's Trax Stingers.
  • FIXED – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.
  • FIXED – Mozzie's Pests only capture Flores' RCE-Ratero Charge when it's anchored.
  • FIXED – Mozzie's Pests are not interrupting the timer/explosion after catching Flores' RCE-Ratero Charge.
  • FIXED - Warning icon for Mozzie's Pests only works according to the first Pest a drone has approached while simultaneously in range of 2 of them at the same time.
  • FIXED - Warning icon for Mozzie's Pest does not blink when a drone is thrown in range of a Pest and moves to another Pest's range.
MUTE
  • FIXED – VFX for Mute is missing in certain circumstances.
  • FIXED – Deploying Mute's Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.
  • FIXED – Various Claymore issues when the gadget is affected by Mute's Signal Disruptor.
  • FIXED - While inside Mute's Signal Disrupter range, the warning message for some gadgets is shown when the gadget is in the Operator's hands.
ORYX
  • FIXED – Oryx's Remah Dash can hit Attackers behind reinforced walls.
TACHANKA
  • FIXED - Tachanka's DP27 LMG will destroy only one layer on multi-layered destructible walls.
THATCHER
  • FIXED – Thatcher's EMP Grenade will not disable Clash's CCE Shield when activating the shield at the same time as the EMP explosion.
TWITCH
  • FIXED – Twitch's Shock Drone cannot fire through debris.
WAMAI
  • FIXED – Disabled effects remain on Wamai's Mag-NET when it self-destructs.
YOKAI
  • FIXED – The disabled state for Echo's Yokai does not appear for players who join a game in progress.
  • FIXED – Echo's Yokai can remain stuck in the metal pipes from 2F Archives on Border map.
  • FIXED – Echo's Yokai can be attached to the outside of the southern door frame at 2F East Stairs on Border map.
ZERO
  • FIXED – Zero's Argus Launcher has a green highlight when ADS is activated in end of round replay.
USER EXPERIENCE
  • FIXED – Various issues with Ubisoft notifications and Rewards.
  • FIXED – Friendly fire prompt does not appear when match cancellation prompt is active.
  • FIXED – Bundles don't appear as owned when buying a larger bundle that contains them.
  • FIXED – Multiple UI improvements and fixes.
  • FIXED – Minor voice over, VFX, and audio issues.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple customization issues.
  • FIXED – Various issues with chat accessibility features.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Defenders can prevent a match cancellation by prematurely ending the round.
  • FIXED – Getting shot by Maestro's Evil Eye causes the game to crash.
  • FIXED – Switching from one monitor to another removes the first monitor's resolution presets.
  • FIXED – Various UI and audio issues in match replays.
  • FIXED – Various killfeed/ticker elements remain stuck on screen.
  • FIXED – Various UI issues with Observation Tools.
  • FIXED – There is no confirmation window after changing settings during a match.
  • FIXED – A typo can be observed in a hard text image in Arabic on Border map.
  • FIXED – Custom Graphic settings cannot be applied.
  • FIXED – Player card goes outside of screen in certain aspect ratios.
  • FIXED – When a player is eliminated, the kill cam showcases the opponent.
  • FIXED – Outdated warning message appears when Defenders are detected outdoors.
  • FIXED – Incorrect message is displayed for caster when looking at the first-person view of an eliminated player.
  • FIXED – The timer is overlapping the objective in Disarm Bomb (Training Grounds game mode).
  • FIXED – New messages stay on screen for more than 6 seconds when the chat module is unfocused.
  • FIXED – The switches for reduced situation difficulty are not enabled by default.
  • FIXED – Forgiveness vote will appear for a kicked user.
  • FIXED – Charms are displayed backwards on the GONNE-6.
  • FIXED - Triple and quad multi-kills are not triggering the animation.
  • FIXED - Missing bonus score for Incendiary Grenade kills.
  • FIXED - Progression header overlaps with the player count in Hostage and Secure Area game modes.
  • FIXED - Y5S4 Champions Charm notification displays an incorrect Charm image.
  • FIXED - Various Charms have low resolution on very high resolution settings.
  • FIXED - Ash appears in the first ban briefly, even when she has not been banned.
  • FIXED - Defuser icon has no shading when held by the Operator.
  • FIXED - If a Surrender vote is denied, it becomes unavailable in subsequent rounds.
  • FIXED - During the Planning Phase of a Custom Game of Bomb, players can pick and drop the defuser after Operators have been locked.
  • FIXED - Recruit's description in the Operator selection phase mentions that he only has two reinfrocements.
[Quelle:https://www.ubisoft.com/en-gb/game/rain ... 6CNXtfz6LW]


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Mo 3. Mai 2021, 17:05

Update: Y6S1.3 Patch Notes
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Mo 14. Jun 2021, 16:15

Update: Y6S2 Patch Notes
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Di 19. Okt 2021, 16:03

Update J6S3.3
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